![]() ![]() A Merry Hispidus is spawned after killing 20 Merry Daikiba creatures, with a limit of 3 Merry Hispidus active at any one time. This buff is received after killing an elite Merry Hispidus, and allows the Merry Hogglo to be damaged for 60 seconds or up to 20% of its maximum health. The Merry Hogglo boss is immune to damage unless a special buff is active. The objective is to kill a special immobile Merry Hogglo boss creature as quickly as possible. Performance in Solo Merry Mayhem is time-based. These missions are automatically triggered up entering any of the Solo Mayhem instances. There are three daily missions available, one for each of the Solo Mayhem creatures, which award Mayhem Tokens.Each kill of the Merry Hogglo boss is rewarded with a Christmas Strongbox.Occasionally areas within the Solo Mayhem instances can be affected by earthquakes which slow movement speed by up to 80%.Instances are reset upon exit or client closure. Creatures will stop spawning once the instance boss is killed. ![]() Occupied instances will remain active for up to 3 hours for normal hunting. An average Solo Mayhem run should take 20-30 minutes. The Solo Mayhem instances can be run as many times as desired during the event period.Base DPS for a weapon can be viewed in the Item Info panel, under the Basic Information tab. This restriction is based on the base damage-per-second of an item, and does not include any amps, buffs or enhancers. Each Solo Mayhem category instance restricts entry based on the damage-per-second of equipped items and prevents equipping items inside the instance using the same restriction (see detailed category info below).Each Solo Mayhem category instance restricts entry based on the maximum (unbuffed) health of avatars (see detailed category info below).Solo Mayhem instances are accessed from the Event List interface from anywhere in Entropia Universe.
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